Immersive experience Copyright: stevanovicigor

How can we give a better User Experience for Virtual Reality?

Firstly, What is Virtual reality?

Responsibilities of a UX designer in Virtual Reality

The process of UX (the designer's job simplified)

  1. Honest
  2. Inclusive from start to finish
  3. Physically and digitally safe
  4. Protective of the user’s wellness
  5. Aesthetically pleasing
  6. Consistency
Copyright: TechCrunch

1. Honest

It allows the user freedom of choice, safety, exit, identity, and privacy without coercion or deception.

Example: Provide friendly navigation throughout the application. Don’t restrict the user to choose only one option to proceed further. Provide one or more options to proceed to the next step.

Copyright: Wikipedia

2. Inclusive from start to finish

Designed and developed with a diverse design team. Tested against a diverse user base so that it is understandable and accommodating to everyone.

Example: Design and Develop the application in an immersive manner. Test the application of various methods to address and fix the issues. So that the end application is useful for everyone.

Copyright: Sentient Computing

3. Physically and digitally safe

It is designed to protect the user from damaging themselves, others, or their surroundings (and vice-versa) both in augmented reality and virtual reality

Example: While experiencing the immersive world. Users should be able to place in a clean and safe environment to get not hurt anyone or themselves. Usually, this will happen when the user is performing an interaction/ Walking instead of teleporting/ Body postures, etc.

Copyright: Audi uses the modular solution for virtual-reality training | Audi MediaCenter

4. Protective of the user’s wellness

It helps the users stay aware and recover from issues related to appetite, sleep, blood pressure, errors, and/or attitudes within VR. It helps the user enter, experience, and exit virtual reality comfortably and mindfully.

Example:

  • Before going to experience the application, Brief the user about what is he going to experience and in which manner. So that they can get mentally and physically ready for it.
  • Don’t make them feel panic while in an immersive world. You can control this by providing a peaceful and real-world environment.
  • Don’t move the user’s position suddenly, if the user needs to move/ Jump provide an indicator before the action starts.
Copyright: GIFER

5. Aesthetically pleasing

It provides a world that is enjoyable to see, lives in, and interact with while eliminating dangerous or extraneous features or entities that might negatively impact the user experience.

Example:

  • Don’t give any surprises in the middle of the experience. That can affect the user’s mood and thoughts.
  • Make the user comfortable with the color you use. Don’t make their eyes stressed out while watching those.
UI components consistency Copyright: VRScout

6. Consistency

Makes use of conventions and standards in the industry or real-world that users might already be used to. It provides consistent interactions and natural mapping to minimize user confusion.

Example:

  •  Give a consistent, aesthetic user interface throughout the application so that the user can easily relate to it.
  •  Provide friendly interaction as they daily experience.

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